Championship Edition
MAIN MENU
ACTIVE CHASSIS IN SHOWROOM
Ferrari Concept
STEP 1 OF 3
Select a Grand Prix circuit below (double-click a card to continue)
Configure race distance, weather, tyre compound & AI difficulty
DRIVER & TEAM
#1 A. Vance — Scuderia Apex
CHASSIS
Ferrari Concept
GRAND PRIX CIRCUIT
Default
Race Distance
Weather Condition
Starting Tyre Compound
AI Skill Level
Car Damage
Collision Strength
Multi-Round Drivers' & Constructors' World Championship
Championship Regulations

• Every round features a 3-lap Qualifying Shootout followed by an 8-lap Grand Prix.

• Mandatory tyre pit stop in dry conditions (20s penalty if not completed).

• Points awarded to the top 6 finishers: 25, 18, 15, 12, 10, 8.

• Driver form shifts from race to race (+/- 4% pace variation).

Global Verified Lap Records & Community Circuits
Loading global telemetry records...
Telemetry & Cloud Paddock

• Live Verification: All time trial and race laps are validated by FIA track limit protocols before submission.

• Community Architect: Design circuits in the Track Editor and publish them straight to the cloud paddock for players worldwide to download and race.

OPEN CIRCUIT ARCHITECT
Live Real-Time Multiplayer Rooms • Full Contact & Paddock Radio
Live Paddock Sessions
Looking for active paddock sessions...
Direct Paddock Join
Have a room code from a rival or league host? Enter the 6-character code below to enter the paddock:

• Real-Time Sync: High-precision interpolation with sub-frame synchronization.

• Full Collision Physics: Wheel-to-wheel bump, draft, sparks & debris simulation.

• FIA Steward Blame: Penalties applied for rear-ending or unsporting moves.